RPS, voluit Rock, Paper, Shotgun, heeft een nieuwe preview online gezet van SimCity. Ze hebben zowel een positieve mening over bepaalde aspecten, als een negatieve over andere functies in het spel. En bovendien, hebben ze ook een nieuwe screenshot online gezet!
The grand dollhouse mentality extends to construction too – place down powerlines and they’re like elastic, stretching and eventually snapping as they’re pulled too far away from the station they’re connected to. Once you do manage to connect a zone to the power grid, a series of bulb noises and a flurry of sudden light denotes that it’s gone to plan. The game as a whole seems similarly draped in incidental detail. It’s tactile, packed with toybox sound effects and visual tics: an ant colony rather than a dusty model. Leave an area unpowered for too long, though, and as well as looking dark and miserable eventually it will turn to crime, which is denoted by the appearance of graffiti on its rooftops rather than purely as a statistic buried in the menus. At a glance, the idea is, you can tell more or less what’s going on with your city and what the shortfalls are.
| RPS: And Now The Game: A SimCity Preview |
Vette screen!
Inderdaad; vooral onderin met die jachthaven 😛