Gisteren hebben we deze 3e Insiders Look video voor SimCity al gemeld en daar hoort ook een blog bij. Zodra er een vertaling beschikbaar is melden we dat uiteraard meteen./
De volgende video en blog zal over branden die kunnen uitbreken gaan.
Update: Inmiddels staat de Nederlandse vertaling ook online!
Hello SimCity Community! Following in Dan Moskowitz’s footsteps, I’d like to thank you for all the positive responses to our videos so far. I hope you found them interesting and instructive.
As lead gameplay scripter on SimCity, I’ve had the honor and pleasure to write large parts of the game’s simulation and am now leading our very talented team of scripters to make this the best SimCity ever. I also was a tester on SimCity 4 Rush Hour and have played more SimCity over the past 20 years than should be considered reasonable.
In this video, we talk about how the water system works, from the pumping of the precious liquid to its distribution to your thirsty Sims. This system uses almost all the tools that our simulation engine, GlassBox, has to offer: units, maps, agents, paths and resources.
When the team starts on a new feature, we usually spend some time researching real-world examples in books, movies, the Internet and also look for examples in our local environment. From here, we give the information to Stone Librande, our Lead Designer, who then boils down the whole system, abstracting internal processes and writing a one-page design containing only what really matters.