SimCity uitbreiding word vanavond aangekondigd

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SimCity Facebook:

The future is nigh, Mayors! Today we are announcing the SimCity Cities of Tomorrow expansion pack.

See the future of city-building later today when we release our teaser trailer.

SimCity Fans opgelet! Vanavond zal de allereerste uitbreiding van SimCity bekend worden gemaakt. De uitbreiding heet ‘Cities of Tomorrow’ , wat je tot nu toe een klein beetje kan zien op het plaatje is dat het er toekomst achtig uitziet. Zodra wij meer weten, updaten wij de site zo snel mogelijk!

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EA Media Alert: SimCity voor Mac is vanaf 29 augustus beschikbaar

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SIMCITY VOOR MAC IS VANAF 29 AUGUSTUS BESCHIKBAAR

 

SimCity™ zal vanaf 29 augustus 2013 ook beschikbaar zijn voor de Mac, exclusief als digitale download. SimCity is compatibel met meerdere systemen, dus alle spelers, of ze nu Mac of PC gebruiken, kunnen samen SimCity spelen in de uitgebreide online wereld: ze kunnen dus probleemloos van stad naar stad reizen, ongeacht hun systeem.    

Spelers die eerder dit jaar SimCity voor PC in de winkel hebben gekocht of als digitale download hebben aangeschaft, kunnen via Origin™ ook SimCity voor Mac downloaden.

Met SimCity voor Mac en PC kunnen spelers de steden van hun dromen ontwerpen en verwoesten. Het spel heeft van PEGI een leeftijdsclassificatie gekregen van 7 jaar en ouder, zowel voor de PC-versie als voor de Mac-versie. Ga voor meer informatie over SimCity naar www.SimCity.com/NLPersinformatie voor SimCity is beschikbaar op info.ea.com.

Om SimCity voor Mac en PC te kopen, ga je naar HIER.

 

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EA News: SimCity For MAC Is Available On August 29

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SIMCITY FOR MAC IS AVAILABLE ON AUGUST 29

SimCity™ will be available for Mac exclusively as a digital release on August 29, 2013. SimCity is cross-platform compatible, so all players, whether on Mac or PC, will be able to play SimCity together in the online connected world and will be able to jump back and forth into their cities regardless of the platform.

Those players who have previously purchased digital and boxed copies of SimCity for PC will receive an automatic entitlement for SimCity for Mac via Origin™.

SimCity for Mac and PC allows players to create and destroy the cities of their imaginations, and has been rated PEGI 7+ by the ESRB for both PC and Mac. For more information regarding SimCity, please visitwww.SimCity.com. Press assets for SimCity are available at http://www.ea.gamespress.com/

To purchase SimCity for Mac and PC, please visit: Origin

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Update 7 voor SimCity in de maak

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SimCity blijft maar updates krijgen, op dit moment wordt er hard gewerkt aan update 7. Weten waar er precies aan wordt gewerkt? Zie de lijst hieronder.

Update 7 Changes Currently in Testing

New: Brand new tool to create bridges, overpasses, and tunnels when you draw your roads.

When building your road, pressing the , key or . key will lower or raise the road accordingly creating overpasses, bridges and tunnels.

Note: Existing road layouts cannot be raised or lowered

New: Improvements for Traffic behavior to make it smarter. This should reduce the number of lines formed by all available vehicles converging on a single spot. This affects all vehicles including Police, Fire Trucks, Moving Trucks, Garbage Trucks, Recycling Trucks, Resource Trucks, Buses, Ambulances, and Civilian vehicles going home, to work, or shopping.

New: Tree tools – Place individual trees around your city. These tools are located at the end of the Nature Parks palette.

Terrain: Fixes an issue some player’s see where terrain covers sections of roads while the camera is zoomed out.

Fixed an issue where the fire animation would sometimes continue when fire was extinguished.

Parks: Sports parks are now accepting Sims 24 hours a day.

Airship: The number of Airship passenger trips should now be correct over multiple days.

Vehicles: Vehicles now accelerate and decelerate faster, allowing them to leave buildings and go through intersections more efficiently.

Freight: Freight trucks now only leave factories if they have a valid delivery destination.

Gifting: Money gifting should be more reliable.

Met dank aan Going4Quests voor het melden!

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Update 6.0 SimCity vanaf morgen beschikbaar

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Vanaf morgen kan je update 6 downloaden voor SimCity, weten wat dit voor je spel betekent? Zie de lijst hieronder voor alle verbeteringen.

Update 6 Changes

New: RCI Tuning – Tuning to make Industrial needed more. Commercial buildings lose profit if they don’t have enough freight. The demand bars should feel like they inform the player what they should zone.
New: RCI height variations for Density 3 Buildings. This will add more variety to the look of your cities.
New: Borderless windowed mode setting.
• Fixes for some issues of the “out of money” problem or unexplained abandonment.
• Clarity around unfilled jobs and workers to make sure players are messaged that there may be an issue where workers cannot get to unfilled jobs.
• Residential and Commercial buildings are now more consistently in the same wealth in an area of a particular land value. Improves visually consistency.
• Help Wanted, no Shoppers, and No Jobs alerts have been added to the Zoning info panel as alerts.
• Data Layer: Greater map accuracy on the land value map. Residential and Commercial wealth colors added. Abandoned buildings show up red.
• Data Layer: Land Value map shows when placing parks.
• Fixed issue where RCI sometimes builds on roads.
• Fix performance slowdown in cities with more than one million tourists.
• UI Clarity: Show which city hall modules are already placed in the region on the palette UI.
• Garbage UI: fixed issue where garbage UI sometimes showed bins that had already been picked up.
• Gifting: Cash gifts will send to another city even if a player leaves the gifting city before seeing gift confirmation.

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SimCity Update 6.0

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Update 6 Changes Currently in Testing

We are testing changes to how RCI works in the game in response to feedback directly from our players. The main goals are to make Industrial matter more and make sure the demand bars inform players what they should zone.

• New: RCI Tuning – Tuning to make Industrial needed more. Commercial buildings lose profit if they don’t have enough freight. The demand bars should feel like they inform the player what they should zone.
• New: RCI height variations for Density 3 Buildings. This will add more variety to the look of your cities.
• New: Borderless windowed mode setting.
• Fixes for some issues of the “out of money” problem or unexplained abandonment.
• Clarity around unfilled jobs and workers to make sure players are messaged that there may be an issue where workers cannot get to unfilled jobs.
• Residential and Commercial buildings are now more consistently in the same wealth in an area of a particular land value. Improves visually consistency.
• Help Wanted, no Shoppers, and No Jobs alerts have been added to the Zoning info panel as alerts.
• Data Layer: Greater map accuracy on the land value map. Residential and Commercial wealth colors added. Abandoned buildings show up red.
• Data Layer: Land Value map shows when placing parks.
• Fixed issue where RCI sometimes builds on roads.
• Fix performance slowdown in cities with more than one million tourists.
• UI Clarity: Show which city hall modules are already placed in the region on the palette UI.
• Garbage UI: fixed issue where garbage UI sometimes showed bins that had already been picked up.
• Gifting: Cash gifts will send to another city even if a player leaves the gifting city before seeing gift confirmation.

* Met dank aan Going4Quests voor het melden*