De Sims 3 review van Wofitz

Een van de Sim fans die afgelopen maandag in Engeland De Sims 3 mocht spelen is Wofitz, haar review vindt je op deze pagina op het Garden of Shadows forum.

To me playing The Sims 3 seemed a little bit different to The Sims 2. If you’re looking at it from the basic sim needs stand point at least, the sims needs don’t have the same kind of weight they do in The Sims 3. They still factor their mood however it’s now been expanded so, so much more. Their environment, work, people around them, what they’ve just done, their physical state effects their mood A LOT more. Such as sitting on a comfy chair gives them a boost, a dirty toilet gives them a minus (of the ones I played, I assume if they have dirty traits they wouldn’t care), leaving out a soiled dish, going to the spa and when my sim was pregnant she had a ‘pregnancy glow’ which boosted her mood.

Mood boosts usually last a few sim hours from what I saw. Going to the spa gave her a boost, having a kid. It told you when she felt nauseous and I thought that was really awesome. A picture of this can be seen here That is something I loved about it. It did bring a different kind of play to it because it’s a lot less “Oh they need to wee, need to eat, need to sleep” you know? They interact with their environment a lot more. My fave was probably when she got a new car and one of the mood boosts was the ‘new car smell’ which she liked. Oh, she also had back ache when she was pregnant.

Bron: Sim Programs

Sims 3: Nieuwe artworks

Het nieuws blijft maar komen vandaag en volgens mij zijn deze nieuw al kennen we er al een paar en van weer andere hebben we gedeeltes gezien:

IGN over Riverview en geesten in De Sims 3

IGN heeft op deze pagina meer informatie online gezet over de 2e buurt die je bij De Sims 3 krijgt als je je spel registreerd: Riverview. Ook geven ze meer informatie over geesten en er zijn wat nieuwe screens bijgezet.

Riverview is a far different place than Sunset Valley, the town that will ship with the game. The latter is a gorgeous little coastal town while the former is designed to be a slower, more tranquil farming community. It’s a pretty place, surrounded by farmland and with plenty of little nooks and crannies to explore. As you’d expect from the name, the river that runs through it defines the map. Quite a number of houses are located on an island in the middle of the river, and it feels like a more rural place. There’s a great fishing spot that doubles as a secluded barbeque area, as well as a mini-Stonehenge on a small island.

We also learned that the supernatural can be a fun element in the game. I created a character and bought a furnished house in Riverview that apparently was built on an old Native American gravesite, which means it’s haunted. True enough, there were huge puddles of water on the floor courtesy of the family of ghosts that inhabited it. It turns out the way a sim dies can influence the type of ghost they become. These sims had apparently drowned, but if your sim is, say, electrocuted, their ghost might have electricity zipping around them. And there are ghost busters in this town; just like you can call a plumber to fix some clogged pipes, you can apparently summon a specialist who clears your house of spirits.